Tom Clancy's Rainbow Six: Rogue Spear delievers a great experience and fans of the original will find everything they liked about the original and more. Although most of your time will probably be spent online with friends, let me begin with the single-player mode. May 29, 2013 - Tom Clancy's Rainbow Six - Rogue Spear (2000)(Red Storm Entertainment)(US)[SLUS-01108]. DOWNLOAD OPTIONS. Download 1 file. Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter video game developed and published in 1999 by Ubi Soft Milan and Red Storm Entertainment. It is the sequel to 1998's Rainbow Six game based on the Tom Clancy novel of the same name. I would love to see all the classic rainbow six games here, i'd rebuy them all even though I have rogue spear and black thorn on disc. I'd support the classic rainbow six series and their unique gameplay above all those hyped generic shooters.
Overview
Just when you thought it was safe to hang up your Kevlar vest and put away your MP-5, you get the call in the middle of the night: 'We have a hostage situation at the Metropolitan Museum.' Welcome back, my terrorist hunting friends, to the new and improved version of Rainbow Six called Rogue Spear. We pick up where we left off last time at the end of 1999, but now it is the year 2000 and we have more hostages to save and more bad guys to send to bad guy heaven. For you newbies, I should explain that Rogue Spear is a first person counter-terrorist game in which you plan and participate in real world missions using some of the tactics that elite teams use around the world. Red Storm has given us 16 new missions, but each one can now be played either using your team of operatives or you can go it alone and try to kill the bad guys. There is also a training section for first timers to learn how to use the various weapons in the game.
Gameplay, Controls, Interface
I love it when a game makes your hands sweaty and your mouth dry. You don’t know if a terrorist with a hostage is lurking around the corner, willing to kill the hostage at a moment’s notice. Well, that is just what you’re in store for when you play Rogue Spear. You begin each mission with an intelligence briefing and then move on to picking the best operatives and equipment for the job. The most important part of this section of the game is the actual planning of the mission (what doors to go into, where to snipe from, quickest and safest route for escorting hostages) and if you don’t take this part seriously, you will have dead hostages on your hands and this is even before we get to get in there and kill the bad guys. Once you get to the action phase of Rogue Spear you know this isn’t Kansas anymore, this is serious stuff. The bad guys know you are coming and are waiting to kill the hostages and you if you make a wrong move.
Multiplayer
Rainbow Six became famous for its awesome multiplayer games and with Rogue Spear they have tried to do the same. There are a few bugs on the multiplayer side; games seem to lag a bit if you get more than four people playing. I also noticed that with more than six people the game tends to warp. Which can be frustrating when you are hot on the tail of your buddy and you suddenly find yourself back around the corner from which you came. If Red Storm works the kinks out with a patch fix then Rogue Spear will be just as popular as the original for multiplayer.
Enemy AI
The enemy AI is vastly improved from the first Rainbow Six. Terrorists will not hesitate to kill hostages, nor do they just stand there and watch as one of their buddies gets killed; instead they will come looking for you. If you are playing the single player game where you are using fellow team members the AI is great, but when you play in lone wolf mode with just you and 30 terrorists, they become dumb in some situations. If you find a nice spot and kill a guy, his buddies will come check out what happened, so you can then kill them also. After awhile it reminded me of stacking firewood as far as being able to kill 10 guys in one doorway.
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Graphics
If you have played the first installment of this game you will be able to tell really quickly that this is where the game designers really went at it with the improvements. All of the buildings have so much more texture to them this time; it’s like night and day between the two versions. The weather effects have also really helped the overall feel of the game. You could be on a mission inside Russia with snow falling around you and if you move you can see your tracks in the snow, which makes that pretty cool. I also liked the rain effect that was added to the game; in outside missions, it could really hamper your visibility while trying to take out a terrorist. The terrorists and operatives in the game are also a lot crisper in detail, making the killing all the more fun. One down side I noticed was the fact that after the bad guys are shot and have fallen to the ground, you can still see their arms sticking through walls -- I was hoping Red Storm might have fixed that one. Overall the graphics kick as much butt as they did last time, but with a few surprises thrown in for the loyal players that we have become.
Audio
You get almost all of the same sounds in Rogue Spear as you do in the original Rainbow Six with a few tweaks here and there. The terrorists are a lot more vocal when they get shot this time; they die in a most vocally dramatic way. The hostages have a few more screams in them, but are pretty much the same as last time. All in all, I would have to say that the audio is a slight improvement from last time, but that is okay since the audio was great in the first installment.
System Requirements
P-233MHZ with MMX, or PII-266MHz, 32 MB RAM, Win 95/98, 4X speed CD-ROM drive or better, Direct 3D-compatible video card, DirectX-compatible sound card, 200 MB hard drive space.
Documentation
The manual in _Rogue Spear _is a basic manual with the exception of the mission walkthrough, which is helpful for beginners. The multiplayer section of the manual is also very helpful for first time online players.
Bottom Line
This is a simple and fast bottom line. If you have played Rainbow Six _you will love the changes to the game and will love all the new weapons to play with. All the new people out there will love the gameplay and the graphics, but be warned this is not a mass carnage shooter. I prefer to call this a thinking man’s shooter, because if you are not careful either you or your teammates will end up dead and that doesn’t do any of us any good in the fight against terrorism. So on that note, gentle reader, I give _Rogue Spear a score of 89/100. Go out and buy it, you’ll like it.
Platforms: | PC, Mac, PlayStation, Dreamcat, GBA |
Publisher: | Red Storm Entertainment |
Developer: | Red Storm Entertainment |
Genres: | 3D Shooter / Tactical Shooter |
Release Date: | September 22, 1999 |
Game Modes: | Singlepalyer / Multiplayer |
The original Rainbow Six title attracted not only the obvious shooter crowd, but also strategy types who were intrigued by the game’s novel planning aspect. Rogue Spear delivers and improves in ways Rainbow Six players could only dream of. Learning from past blunders, Red Storm perfected the existing elements of the game while adding new features that fit seamlessly into gameplay. In every conceivable way, Rogue Spear was the Rainbow Six game the original was meant to be.
One of the groundbreaking features of the Rainbow Six series is its mixture of shooter action with careful tactical planning (through the use of the Mission Planner). Rogue Spear betters the concept, offering a plethora of mission planning options. Players will also benefit fromthe addition of several new commands such as “Cover” and “Snipe” (more on snipers later), opening up entirely new mission strategies. Of course, if you’re completely uninterested in the finer points of mission planning, you can just go lone wolf or load a default plan.
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Sniper support is another star. Almost a sub-game in itself, placing and controlling snipers is a brand new skill set for the Rainbow Six team—jump in one of the snipers, and you’ll find a new ultra-zoom level accompanied by sniper sights. A whole suite of sniper rifles is available for your shooting pleasure, most of which will be recognized from the Eagle Watch expansion. Using rifles ranging from the classic M14 to the Barret Model 82 .50 caliber, you’ll be raining death from afar on the hapless terrorists.
Replayability has been radically increased by the addition of “Lone Wolf” and “Terrorist Hunt” play modes. In the original Rainbow Six, after you had cleared a mission you could only go back and hope to drop the enemy faster, or with fewer team members. In Lone Wolf mode, you get dropped on the map of your choice facing 30 terrorists that are all bent on your destruction. Gone are any mission objectives or handicaps such as hostages, allowing you to blast your assault rifle on full auto, without fear of consequences to said hostages. If you’re not so overconfident as to go it alone, the Terrorist Hunt mode will let you bring a full team into the same environment.
The most significant improvement to the game engine is the behavior and appearance of the computer-controlled bad guys in the game. Enemies are considerably smarter, they set ambushes for you, lie in wait along your avenues of advance, re-deploy to more favorable positions, or even surrender if they see their buddies get capped by you. These AI Tangos are almost unsettlingly crafty, displaying a very convincing set of priorities and faux intelligence. Your own troops have had similar improvements, but they still can be frustrating at times (a good reason to play multiplayer).
Multiplayer has gotten a heavy treatment, too. All the successful features from Rainbow Six have been held over, including co-op mode. We get new play modes, options to limit weapons or kit items, and an easier-to-use interface. Map design takes camping and sniping into account—no more Road standoffs. Multiplayer stability seems rock solid, and there’s support for just about every major online gaming network built-in. So in short, Rogue Spear has just about every right feature you’d expect from a well designed sequel, and it’s a great move forward for the series.
System Requirements: Pentium 233 MHz, 32 MB RAM, Win95
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