Full Monmosu Quest Paradox Part 1 Download Torrent

  1. Monster Girl Quest Free Download PC Game Cracked in Direct Link and Torrent. Monster Girl Quest is an eroge series hailing from Japan.
  2. Copy patch into fresh copy of Paradox 1.21. Can you complete the Lazarus quest in part 1 or is that continued in part 2 like getting imp girl to fly.

Monmusu Quest! Paradox RPG [Part Two]. We are a DHT resource search engine based on the Torrents protocol, all the resources come from the DHT web crawler for 24.

  1. #---------------------------------------------------------------------------
  2. # Current Version MGQ Paradox Translation EX 0.5s.rar 15.9 MB
  3. #---------------------------------------------------------------------------
  4. http://mega.nz/#!GYtnWJZR!O8gvg2jpDZF2WtgP_qr6rrmpTu3zV6DZrx673cf4P1w
  5. http://www.4shared.com/rar/ztFgp3Fwba/MGQ_Paradox_Translation_EX_05s.html
  6. http://depositfiles.com/files/p8z2g77j5
  7. http://www.mediafire.com/download/93s997lxbc7vlxj/MGQ+Paradox+Translation+EX+0.5s.rar
  8. #---------------------------------------------------------------------------
  9. #---------------------------------------------------------------------------
  10. # About MGQ Paradox Translation EX
  11. # High Res World Map 1.21 With Warp Points
  12. # Git Repository
  13. # USING MGQ Paradox Translation EX
  14. Provided By Tamakimouto
  15. Alternative Version
  16. # For Those Coming From 1.02 or later to 1.21 (Upgrading)
  17. # For Those Having Problems With A Save Not Loading After EX 0.5D
  18. # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
  19. # Translators Used In EX
  20. # Message Window text Codes
  21. # HISTORY
  22. Note: Life Lessons, Ctrl + F Can Be Used To Search For Things
  23. #---------------------------------------------------------------------------
  24. #---------------------------------------------------------------------------
  25. Project Envisioned To Help In The Fan Translation Of MGQ Paradox.
  26. Official Game: Monster Girl Quest Paradox [Part One]
  27. English DLSite link: http://www.dlsite.com/ecchi-eng/work/=/product_id/RE150726.html
  28. MGQ-EX Developer's Blog: http://mgq-ex.blogspot.com
  29. Does Not Overlap With: Dargoth's Patch
  30. English Site link: http://dargothtranslations.wordpress.com/
  31. Reason: Core Files Are Altered Differently, However Manual Patching Is The Same With The Exception To Step 5 (Use His Manual Patch Instead)
  32. As Dargoth Inadvertently Helped Start MGQ EX Hommage Is Paid To The King
  33. #---------------------------------------------------------------------------
  34. #---------------------------------------------------------------------------
  35. Grandork MGQ Paradox Guides & Walkthrough
  36. English Site link: http://www.ulmf.org/bbs/showthread.php?t=26850
  37. #---------------------------------------------------------------------------
  38. #---------------------------------------------------------------------------
  39. Current Map Scaled To 1/2 Scale From RPG Maker VX Ace Editor And Using SnagIt, www.techsmith.com/snagit.html
  40. http://mega.nz/#!PAcSnCyR!DJzuLY4Bqml8FMPmVetE85sqEaDwYQ4YB2-iUkdmGa8
  41. http://www.4shared.com/photo/SW0fO8RZce/sys_map_current_warp.html
  42. http://www.mediafire.com/view/4hdr0942f0zsjsw/sys_map_current_warp.png
  43. http://depositfiles.com/files/n832tclad
  44. Note: 1/1 Would Be Preferred, SnagIt Produces A Blank Image When Attempted..
  45. Low Res Version Was Used For The Areas Yet Completed.
  46. #---------------------------------------------------------------------------
  47. #---------------------------------------------------------------------------
  48. http://mgq-ex.blogspot.com
  49. #---------------------------------------------------------------------------
  50. #---------------------------------------------------------------------------
  51. https://github.com/MGQ-EX/Paradox
  52. #---------------------------------------------------------------------------
  53. #---------------------------------------------------------------------------
  54. https://github.com/MGQ-EX/Paradox/issues
  55. #---------------------------------------------------------------------------
  56. #---------------------------------------------------------------------------
  57. Use the Manual Patch Method For MGQ Paradox 1.21
  58. 1. Download an RPGMaker decrypter (Included)
  59. 3. Move decrypted files into game directory, overwrite when asked
  60. 4. Rename/delete/move Game.rgss3a so it doesn’t conflict with the decrypted files
  61. 5. Move and overwrite using MGQ Paradox Translation EX patched files, all files from the EX patch are important so only cherry pick if you know what your doing otherwise overwrite using all of them files.
  62. On step 2: Run RPGMaker decrypter, Open File Game.rgss3a, Tools, Extract All Files; This should make an
  63. Extracted Folder containing two folders, Data and Graphics;
  64. Note 0: EX was not designed for versions bellow 1.21, please upgrade to 1.21 before using
  65. Note 1: If Game Folder is in Japanese or Gibberish (A Sad Attempt To Display Japanese) rename it to something
  66. like “MGQ Paradox”
  67. Note 2: Game.rgss3a must be either changed or removed as it is read before the content that you are
  68. overwriting
  69. Note 3: MGQ Paradox Translation EX: DatabaseTextEnglish.rvtext, DialoguesEnglish.rvtext, ScriptTextEnglish.rvtext are text files that contain the translation if you are interested in how much text is in the game, though a few things are still missing.
  70. Note 4: Basic Review Of What Each Main Folder In The Patch Does, not including them can cause crashes
  71. ‘Audio’ Folder contains an audio file EX can use but mostly its there just for show… This mostly effects debug save for testing
  72. ‘Data’ Folder deals with how the game works, if you don’t overwrite these then the game won’t read the rvtext files and thus won’t offer any translation
  73. ‘Graphics’ Folder contains some presets for a cache system to try and compensate for speed
  74. ‘Patch’ contains the latest patch, not really needed if using the latest version of Paradox though included to minimize bugs
  75. Note 5: Basic Review Of What Each File In The Main Folder In The Patch Does, this doesn't include sub-folders listed above
  76. 'Actor List.txt' is used in the Rename feature in the MGQ EX menu placed in the Pocket Castle main room
  77. 'EX Readme.txt' is the Readme for the current version you have, not necessary however good to track EX versions
  78. '*.rvtext' these files are used for translation, if you don't have them things will go wrong
  79. 'Game.ini' contains extra settings EX uses, Language Selection and Features like changing resolution and extra features for MGQ EX menu
  80. 'RPG Maker Decrypter.exe' is the tool for decrypting Game.rgss3a and is only useful for this step
  81. 'DatabaseTextEnglish_Update.rvupd_used' is a template on how motivated people can make updates to support EX, review 'Translators Update Patch In EX' further down for more details.
  82. Note 6: Does not overlap with Dargoth's Patch, core files are changed differently.
  83. Though the manual install process is the same with the exception of Step 5.
  84. Transfer of saves though is possible, anything that prevents that is a bug so please report it..
  85. Should Look Something like
  86. Audio
  87. Fonts
  88. Patch
  89. System
  90. DialoguesEnglish.rvtext
  91. Game.ini
  92. Misc *.txt Files
  93. MGQ Paradox EX Directory Structure
  94. Fit Fits the game window to monitor size
  95. Full Switches to full screen unless already full screened
  96. Window Switches to window screen unless already windowed
  97. Resize Resize the window to whatever size defined in
  98. Height Set As Positive Integer
  99. EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll
  100. False Disables Bonus Features (Default)
  101. False Disables Displaying An Error Message When A
  102. True Enables Displaying An Error Message When A
  103. UseElementIcons= Changes How Paradox Handles Element Icons In Database
  104. False Disables Displaying Element Icons And Will Use
  105. True Enables Displaying Element Icons Though Will
  106. *Note: Only Effects Elements Coded With Tag ie[Element ID]
  107. UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In
  108. False Disables Displaying Status Icons
  109. True Enables Displaying Status Icons Though Will
  110. *Note: Only Effects States Coded With Tag it[State ID]
  111. UseJobChangePercents= Changes How Paradox Displays Job Change Information
  112. False Displays Information Using The Rank System (Default)
  113. *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
  114. *Note 2: This Does Not Effect Entries In The Database
  115. Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
  116. False Not Displayed (Default)
  117. False Not Displayed
  118. False Not Displayed
  119. DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
  120. True Only When Targetted (Default)
  121. DTP_HP_Position= Position Of Enemy Health Bar
  122. Middle Displayed In Middle Of Enemy (Default)
  123. DTP_Text_Display= Text To Display Above Health Bar
  124. mhp max hp
  125. states current inflicted states
  126. UseCustomBattleBGM=
  127. True Uses Custom Random Music
  128. CustomBattleBGM_[X]= X Custom Random Music Added To
  129. IE:
  130. CustomBattleBGM_[0]=battle battle.ogg will be used
  131. Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
  132. Note: This Doesn't Prevent Going To The Next Message
  133. #---------------------------------------------------------------------------
  134. # Provided By Tamakimouto
  135. #---------------------------------------------------------------------------
  136. * Prerequisite Have The Java Runtime Library
  137. 1 - Download 'RPG Maker Encrypter.jar' to game directory
  138. 2 - Run 'RPG Maker Encrypter.jar'
  139. 4 - It will then generate 'Game.rgss2a'
  140. 5 - There isn't a difference between an encrypted VX project and
  141. 6 - As things would be re-encrypted it should be safe to delete the
  142. Note 1: This Might Increase Speed, Not Tested By MGQ-EX
  143. Note 2: This Has To Be Repeated Anytime Backend Items Are Effected
  144. #---------------------------------------------------------------------------
  145. # Alternative Version
  146. #---------------------------------------------------------------------------
  147. Link: http://pastebin.com/LYLTPnxc
  148. Based Off Injection Process, Data Conversion, Re-write Scripts
  149. As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
  150. This Test A Re-Compile Process Though Is Still A Work In Progress
  151. Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
  152. Install Process And Other Features Remain Mostly Identical
  153. #---------------------------------------------------------------------------
  154. # For Those Coming From 1.02 or later to 1.21 (Upgrading)
  155. #---------------------------------------------------------------------------
  156. You Have 2 Options
  157. A - Download The Newest Version From The Official Site
  158. 1 - Follow 'Use the Manual Patch Method For MGQ Paradox 1.21'
  159. (Only Required If You Don't Have A Decrypted Copy Of The Game)
  160. That Changed From 1.02 Up To 1.21
  161. https://mega.co.nz/#!SQ1QlAbS!_B9-oPG95ItrektJFdt8jPZiOnW4vb2cpUUaRTGkZig
  162. 3 - Extract Archive Into Main Game Directory Overwriting Files
  163. 4 - Continue With 'Use the Manual Patch Method For MGQ
  164. Note 1: If You Feel Uncomfortable Doing This, Use Option A
  165. Note 2: If You Do Not Know What You Are Doing Don't Cherry Pick Files
  166. From The Archive, They Are All Important In Some Way
  167. Note 3: There Is A Difference Between Manual And Automatic, That
  168. Difference Is If You Think It Is Plug & Play Then You Are Wrong
  169. Note 4: This Is To Help Upgrade Those That Have Official Copies Of The
  170. #---------------------------------------------------------------------------
  171. # For Those Having Problems With A Save Not Loading After EX 0.5D
  172. #---------------------------------------------------------------------------
  173. https://mega.co.nz/#!KF810Bib!CLeONHLXAfKjCjSzJ_F1iskMl2qWhGyzut7rl7LMUDw
  174. Updated To Cripple modern algebra – ATS: Special Message Codes
  175. And Process To Remove That Data From Saves Affected
  176. 2 – Go To Map 228 – Pocket Castle 1F South, If You Are Already There Leave And Return
  177. 3 – Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
  178. 5 – Uninstall Script Will Run Removing ‘Game_ATS’ From Your Game
  179. 7 – Optional, My Humble Apology Before You Save Take Something For Your Trouble
  180. Though Only For Your Active Party (It Was Faster To Code That Way…)
  181. * Grant Me Power!
  182. #---------------------------------------------------------------------------
  183. # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
  184. #---------------------------------------------------------------------------
  185. 1 - Load Up A Game And Do This:
  186. 2 - Go To Pocket Castle 1F South (If Already There Leave Then
  187. 3 - By The Large Door In The Center To The left Is A New Sparkly Scroll
  188. Rename Active Party
  189. Clean Up Actors
  190. Restore All Default Names
  191. All Actors Will Be Restored Using Defaults In EX Database
  192. Actor In Your Current Party Will Be Restored Using
  193. Custom 'Actor List.txt'
  194. All Actors Will Be Restored Using Names In 'Actor List.txt'
  195. Note 1: 'Actor List.txt' Needs To Be In The Main Game Directory
  196. Note 2: This Currently Only Effects Menus, Plan To Expand
  197. This Can Also Be Used To Correct Names That Are Not Being Displayed
  198. Can Also Be Used To Fix 'display_use_item' Error As Correcting The
  199. Actor Names Will Make That Work As Originally Intended.
  200. #---------------------------------------------------------------------------
  201. #---------------------------------------------------------------------------
  202. If any of the following files are found on startup
  203. rv2 = 'DialoguesEnglish_Update.rvupd'
  204. Note: English is an example, current language set will be used
  205. Game will sync matching entries with new values and update
  206. However will not append new entries (ones not already in rvtext file)
  207. This feature is new and well new; Backup rvtext file before using
  208. # Thanks to: Fanservicefan For Translations
  209. #------------------------------------------------------
  210. # States (partial translation) For DatabaseTextEnglish.rvtext
  211. <<states/31/name>>
  212. has gone berserk!
  213. <<states/31/message2>>
  214. is rampaging..
  215. <<states/31/message4>>
  216. #------------------------------------------------------
  217. Once an rvupd is used a prefix '_used' is added to the end
  218. DatabaseTextEnglish_Update.rvupd_used Added as an example
  219. Rename to DatabaseTextEnglish_Update.rvupd and start game
  220. Note 1: Code used '<<' to filter entries, don't use them in description
  221. Note 2: Compare Backup Data to New File using WinMerge or equivalent
  222. #---------------------------------------------------------------------------
  223. #---------------------------------------------------------------------------
  224. * Dargoth And Unfortunate Friends
  225. * Casian Sarpe Socaci
  226. * MyMemory Translated.net
  227. * thejadednetwork.com
  228. #---------------------------------------------------------------------------
  229. #---------------------------------------------------------------------------
  230. DerTraveler - Language File System
  231. Note: Unofficial Edit For Bug Fixes/Integration
  232. Version 1.0
  233. http://forums.rpgmakerweb.com/index.php?/topic/17964-language-file-system/
  234. Modern Algebra - Global Text Codes [VXA]
  235. http://rmrk.net/index.php/topic,44810.0.html
  236. KilloZapit - Word Wrapping
  237. Note: Unofficial Edit For Bug Fixes
  238. http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/
  239. KilloZapit - Cache Back
  240. http://www.rpgmakervxace.net/topic/9799-faster-loadtimes-with-less-memory-or-your-cache-back/
  241. V.M of D.T. - Basic Window Resizer
  242. http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/
  243. V.M of D.T. - RBasic Enemy HP Bars
  244. http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
  245. efeberk - Random Battle & Vehicle BGM
  246. http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
  247. efeberk - Message Visibility
  248. http://www.rpgmakervxace.net/topic/20259-toggle-message-box-visibility/
  249. Yanfly Engine Ace - Debug Extension
  250. https://yanflychannel.wordpress.com/rmvxa/utility-scripts/debug-extension/
  251. Yanfly Engine Ace - Ace Message System
  252. https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
  253. # --------------------------------------------------------------------------
  254. # (Uses Yanfly Engine Ace - Ace Message System)
  255. # --------------------------------------------------------------------------
  256. # NameWindow: Effect:
  257. n<x> - Creates a name box with x string. Left side.
  258. nc<x> - Creates a name box with x string. Centered.
  259. nr<x> - Creates a name box with x string. Right side.
  260. en[x] - Writes out enemy's name.
  261. g - Writes gold currency name.
  262. ni[x] - Writes out item x's name.
  263. na[x] - Writes out armour x's name.
  264. nt[x] - Writes out state x's name.
  265. i[x] - Draws icon x at position of the text.
  266. ii[x] - Writes out item x's name including icon.
  267. iw[x] - Writes out weapon x's name including icon.
  268. ia[x] - Writes out armour x's name including icon.
  269. is[x] - Writes out skill x's name including icon.
  270. ie[x] - Writes out element x's name or icon.
  271. #---------------------------------------------------------------------------
  272. #---------------------------------------------------------------------------
  273. Mod For MGQ Paradox, You Are Free To Use This Mod, Make Changes To It,
  274. Release It Using Your Own Custom RVTEXT Files, However The Original Game,
  275. Scripts Used, And Any Supporting Material Belong To Their Original Creators,
  276. #---------------------------------------------------------------------------
  277. #---------------------------------------------------------------------------
  278. 08-09-2015 MGQ Paradox EX Archive History (All Changes Before EX 0.5)
  279. EX 0.5 Please Upgrade to 1.20.00 before using
  280. Backend Items Affected
  281. Updated XS - Popup Item (Added Code For Scene_Battle Using Scene_Map)
  282. Probably Missed A Few Lines In ScriptTextEnglish.rvtext
  283. EX 0.5a Backend Items Affected
  284. Updated XS - Popup Item (Changed Code To Use Scene_Base Instead, Fixed A Crash After Battle)
  285. Probably Missed A Few Lines In ScriptTextEnglish.rvtext
  286. EX 0.5b SkillWords(Enemy) Updated For Chaos Labyrinth
  287. Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
  288. Hidden Character Affected Some Display Items And Was Removed
  289. Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed..)
  290. 07-23-2015 Cleaning Up ScriptTextEnglish.rvtext
  291. EX 0.5c Fixed ENEMY_SPECIAL_NAME Keys (Mass Search/Replace Fault)
  292. Will update further later
  293. Fixed Bug In Untranslated Items And Difficulty Menu
  294. 07-24-2015 Updated Language File System To Handle Special Sale Notes
  295. EX 0.5d Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
  296. Overrides For
  297. Backend Items Affected (Incorporated Special Sale Text Translation)
  298. Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
  299. Unicode Character Affected Some Display Items And Was Changed
  300. Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed..)
  301. 07-31-2015 Updated To Cripple modern algebra – ATS: Special Message Codes
  302. EX 0.5d_Save-Fix And Process To Remove That Data From Saves Affected
  303. 2 - Go To Map 228 - Pocket Castle 1F South, If You Are Already There Leave And Return
  304. 3 - Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
  305. 5 - Uninstall Script Will Run Removing 'Game_ATS' From Your Game
  306. 7 - Optional, My Humble Apology Before You Save Take Something For Your Trouble
  307. * Give Me Money!
  308. * Make Me Lovable!
  309. 07-28-2015 Updated Language File System To Handle script call display_skill_name
  310. EX 0.5e Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
  311. Backend Items Affected
  312. * Incorporated Display Skill Name Text Translation
  313. * Testing Rename Function In Map 228 - Pocket Castle 1F South
  314. Sparkly Scroll To The Left Side Of The Door Will Let You Rename Actors
  315. Either The Whole Lot Or Specific Ones In Your Active Party
  316. Default Uses EX Database Names, 'Actor List.txt' Custom Names
  317. Rename Only Affects Menu Items At This Time And Please Backup Saves Before Using
  318. * Script Library(Translation) Adds Override For 'class Window_Help < Window_Base' to add more lines
  319. to item descriptions and implement word wrap for descriptions.
  320. Word Wrap handles items that contain 'Target:' differently then other items
  321. Incorporated Casian Sarpe Socaci I, W, A 07-25-2015 Updates 4
  322. Updated DialoguesEnglish.rvtext
  323. Used Dargoth's demo patch as acceptable to Map 012 - Iliasville Mountains
  324. Cleanup Of:
  325. 644 - Chaos Labyrinth
  326. Common Events In Range 151, 152, and 900-1000
  327. 'Look Through' To 'Luxuru'
  328. 'Haut-Rhin' To 'Orlan'
  329. Thanks To NoName, Desert Eagle, And Everyone That Participated In
  330. Note: For Rename Change To Take Effect Please Test Newly Added Rename Feature
  331. EX 0.5f Please Upgrade to at least 1.20.00 before using
  332. Common Events In Range 900-1000
  333. Backend Items Affected: Fixed Rename Scope, Added My Humble Apology Options From EX 0.5d_Save-Fix
  334. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  335. 08-03-2015 Updated 'Actor List.txt' To Have Dargoth's Patch 1.21a Actor Names
  336. EX 0.5g Backend Items Affected: Fixed Cooking Menu Portion Not Translated, Cleaned Up Scripts
  337. Modified Language File System To Also Praise Game.ini For These Additions:
  338. EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll Menu In Pocket Castle 1F South
  339. True Enables Bonus Features
  340. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  341. 08-09-2015 Incorporated Dargoth's Patch 1.21a Into Dialogues And Database
  342. Modified Language File System:
  343. Corrected Logic Error When Setting Up Actors (DerTraveler Had It Set To Be Language Dependent,
  344. Changed To Be The Language When Acquiring The Actor Is How It Is Saved In
  345. And The Rename Feature Can Be Used To Correct Later),
  346. Corrected Logic Error When Displaying Empty Text (Used To Keep Picture Displayed Until Key Is Pressed),
  347. EnableSaveDebug= Changes How Paradox Loads Saves
  348. False Disables Displaying An Error Message When A Save Fails To Load (Default)
  349. True Enables Displaying An Error Message When A Save Fails To Load, Though It Won't Correct The Error
  350. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  351. 08-13-2015 Incorporated Casian Sarpe Socaci's Changes To ScriptTextEnglish.rvtext
  352. * Corrected Battle Start Percentage Hash Not Returning Intended Value,
  353. Fixed Typo In Script: Infrastructure System/Enchanted Name
  354. * Cleaned Up Some Coding To Implement Additional Features For Name Standardization
  355. * Removed Script: XS - Popup Item (Testing Bug In Item/Gold Gain/Loss)
  356. https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
  357. * Standardizing Common Elements (Names, Enemies, Items, Armor, Weapons)
  358. * Using Name Boxes To Free Up A Line For Dialogue
  359. * Overwrite In Script: Infrastructure System/Dialogue Management
  360. class Word def initialize(word_data, face_name, face_index)
  361. Added Function: Word.convert_new_escape_characters(text)
  362. To process text outside the normal message system
  363. UseElementIcons= Changes How Paradox Handles Element Icons In Database
  364. False Disables Displaying Element Icons And Will Use Names Instead (Default)
  365. True Enables Displaying Element Icons Though Will Default To Name If Icon Is Not Found
  366. *Note: Only Effects Elements Coded With Tag ie[Element ID]
  367. UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In Database
  368. False Disables Displaying Status Icons And Will Use Names Instead (Default)
  369. True Enables Displaying Status Icons Though Will Default To Name If Icon Is Not Found
  370. *Note: Only Effects States Coded With Tag it[State ID]
  371. UseJobChangePercents= Changes How Paradox Displays Job Change Information
  372. False Displays Information Using The Rank System (Default)
  373. True Displays Information Using Dargoth's Percentage Chart
  374. *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
  375. *Note 2: This Does Not Effect Entries In The Database
  376. DatabaseTextEnglish.rvtext: Fixed an error submitted by LostDGod 08-13-2015
  377. DialoguesEnglish.rvtext:
  378. Cleaned Up: Standardizing Items, Armors, Weapons, And Gold Gained
  379. Note: As This Is A Few Thousand Entries Complete Cleanup Will Take Time
  380. Added 5 Entries To ScriptTextEnglish.rvtext To Expand Its Scope To Handle Job Change Sort Catagories
  381. Main, Other, Goddess, Evil Goddess, Monster Lord
  382. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  383. 08-14-2015 Fixed Error In DialoguesEnglish.rvtext Reported By element, Nero Name Tag Incorrectly Set
  384. EX 0.5j Updated A Few Entries In ScriptTextEnglish.rvtext For TRAN/NWConstLibrary/SKILL_SPECIAL_NAME
  385. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  386. 08-15-2015 Suggested By LostDGod Added Script: Basic Enemy HP Bars v2.1
  387. EX 0.5k http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
  388. Suggested Option To Change Battle Music By Casian Sarpe Socaci
  389. Modified Script: efeberk - Random Battle & Vehicle BGM
  390. http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
  391. Also Praise Game.ini For These Additions:
  392. Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
  393. False Not Displayed (Default)
  394. False Not Displayed
  395. False Not Displayed
  396. DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
  397. True Only When Targetted (Default)
  398. DTP_HP_Position= Position Of Enemy Health Bar
  399. Middle Displayed In Middle Of Enemy (Default)
  400. DTP_Text_Display= Text To Display Above Health Bar
  401. mhp max hp
  402. states current inflicted states
  403. UseCustomBattleBGM=
  404. True Uses Custom Random Music
  405. CustomBattleBGM_[X]= X Custom Random Music Added To 'AudioBGM' Not Including File Extension
  406. CustomBattleBGM_[0]=battle battle.ogg will be used (If File Not Found It Is Ignored)
  407. Added 2 Files To Test Custom Battle Music:
  408. * battle_ex1.ogg Music From Monster Girl Quest Paradox RPG Trailer
  409. Integrated ScriptTextEnglish.rvtext Changes From Casian Sarpe Socaci
  410. Cleaned Up 11 DatabaseTextEnglish.rvtext Entries No Longer Used Thanks To Sazuju
  411. 09-01-2015 Error Reported By LostDGod In Script: Basic Enemy HP Bars v2.1
  412. EX 0.5l Updated To Handle Going Into 'Config' Menu While In Battle,
  413. DatabaseTextEnglish.rvtext Typo In Skill - 2493; Skill - 2654 Not Changed As Translation Is 'Power: Variable'
  414. Handle Error 'Unable To Find Map' For Maps Not Yet Implemented,
  415. Handle Error 'Unable To Play Music' For Music Not Found
  416. Backend Items Affected: Fixed Logic Error In UCO, Updated ScriptText
  417. Implemented DatabaseTextEnglish Updates From Casian Sarpe Socaci
  418. Reviewed Desert Eagle Changes To Character Traits, Updated ScriptTextEnglish Entries That Didn't Matched
  419. Updated EX Readme To Include High Res World Map (I Still Want Better, Such Is Greed..)
  420. Added/Changed Graphics Files 'sys_iti.png' And 'sys_loc.png' Rounding Off The Edges
  421. * 'Grant Me Power!' Function Changed To 'Enlighten Us!' As It Deals With Experience
  422. * 'Grant Me Power!' Now Gives A Nice Stat Boost To Selected Actor
  423. * 'View World Map With Warp Points' Will Display The World Map With All Warp Points Displayed
  424. Note: This Is Not The High Res Version, Currently For R&D
  425. 10-06-2015 Errors Reported By Sazaju:
  426. EX 0.5m * Small Remnant Of Google Translate Error In DialoguesEnglish.rvtext
  427. * Japanese Entries For TRAN/NWConstLibrary/ Got Messed Up With Previous Update
  428. Researching Problem With Latest RVTEXT Build Process
  429. Added Bonus Feature: 'Complete Library' Still In Development, Backup Save Folder Before Using..
  430. Note: Being Part 1 Roughly 49% Complete, Jobs & Races Aren't Handled Yet
  431. * Corrected ScriptText Extraction Logic,
  432. module LanguageFileSystem def self.show_dialogue(id)
  433. * Corrected BattleLog Word Wrap reported by Monster-Girl Lover
  434. * Full Cleanup Of Map 052 - Pornof Indoors
  435. Thanks To Tamakimouto For Reviewing The Readme And Providing An Optional Encryption Tool
  436. Which May Increase Speed, Though Has To Be Re-Applied Anytime Backend Items Are Effected..
  437. EX 0.5n Full Cleanup Of Maps
  438. * 342 - Happiness Village Indoors
  439. * 032 - Midas Village Indoors
  440. Fixed Error
  441. Actor 90 - Meru Meru
  442. Update to DatabaseTextEnglish.rvtext:
  443. * Default for Actor 147 changed from 'Caster' to 'Casta'
  444. Casta in Italian litterally mean chaste (Pure Virgin) Provided By Devartet
  445. * Skill 991 changed from 'Fue Trois' to 'Feu Trois'
  446. 'Feu' means Fire in french Provided By Anonymous User
  447. Update to ScriptTextJapanese.rvtext & ScriptTextEnglish.rvtext:
  448. Backend Items Affected
  449. * Common Event 107 Fix For Smithing Choices Provided By Slaughtersday
  450. - Working On Injection Process
  451. - Working On Data Conversion
  452. - Improved Extraction For ScriptText
  453. * MGQ Paradox Prototype - Based Off Injection Process, Data Conversion, Re-write Scripts
  454. As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
  455. This Test A Re-Compile Process Though Is Still A Work In Progress
  456. Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
  457. 12-01-2015 Backend Items Affected:
  458. EX 0.5o * Changed Bonus Features On Map 228, Added 'Change Current Display Settings'
  459. Choose From
  460. Note 1: This Doesn't Save Settings
  461. Note 2: 'Resize' And 'Fit' Are Sub Functions Of 'Window'
  462. Note 3: Toggle Changes From Window To Full Depenedent On Current Settings
  463. Note 4: Game.ini 'EnableBonus=' Must Be Set To 'True' For This Option
  464. Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
  465. Note: This Doesn't Prevent Going To The Next Message
  466. Update to DatabaseTextEnglish.rvtext:
  467. Update to DialoguesEnglish.rvtext:
  468. * 015 - Transfer Shrine
  469. * 035 - Enrika
  470. * 061 - North Ilias Monastery
  471. * 213 - Transfer Shrine Indoors
  472. * 339 - Behind Harpy Village
  473. Full Cleanup Of Common Events
  474. 3009, 3010, 3011, 3012, 3013, 3014, 3015, 3016, and 3017
  475. 4121, 4126, 4131, 4132, 4136, 4141, 4142, 4143, 4146, 4151, 4152, 4156, and 4162
  476. Goblin Girl, Tiny Lamia, Vampire Girl, Dragon Pup, Mouse Girl,
  477. Wolf Girl, Phoenix Girl, Leech Girl, and Rabbit Girl
  478. * Cleanup Of Unnecessary Symbols In Various Map Dialogues Provided By Slaughtersday
  479. * Milk Common Events 151 & 152 Provided By Casian Sarpe Socaci
  480. * Updated UCO Midas Choices
  481. 12-24-2015 Happy Holidays
  482. EX 0.5p * A Small Present That Hopefully Some Will Enjoy
  483. * Corrected Some Names And Descriptions
  484. Full Cleanup Of Maps
  485. * 460 - Between The Seal
  486. * CE 0309 - Mitra Dialogue
  487. 1074 And 1083
  488. Brunhilde And Chrome
  489. 4021, 4106, 4107, And 4108
  490. Ilias And Mandragora
  491. 02-05-2016 Update to DatabaseTextEnglish.rvtext:
  492. Update to ScriptTextEnglish.rvtext
  493. * Added Name Boxes To Combat Dialogue
  494. Full Cleanup Of Maps
  495. * 006 - Iliasville Indoors
  496. * 125 - Lost Woods
  497. * 215 - Tartarus I299387 1L
  498. * 462 - Tartarus I299387 3L
  499. * 255 - Corridor of Chaos
  500. * 196 - Another World 1 (Ruined World)
  501. * 289 - Irina Mountains North Cave 1F
  502. * 575 - Bandits Scolded
  503. * 052 - Pornof Indoors
  504. * Lose Scenes
  505. * Request Scenes
  506. Backend Items Affected
  507. * Added Error Correction To Scripts In Rare Event Actors Won't Initialize
  508. EX 0.5r * Corrected Enemy Names, Nagael & Ranael
  509. * Corrected Enemy Names, Nagael & Ranael
  510. Full Cleanup Of Maps
  511. * 123 - Talus Hill
  512. * 265 - Pornof Mine B2F
  513. * 264 - Rustorumu Mountain Cave 1F
  514. * 058 - Rustorumu Indoors
  515. * 418 - Tartarus I372367 1L
  516. * 464 - Tartarus I372367 3L
  517. * 420 - Corridor of Chaos
  518. * 195 - Another World 2 (Decades Ago)
  519. * 311 - Rustorumu Indoors
  520. * 087 - Harpy Tower 2F
  521. * 212 - Harpies Event
  522. * 100 - Slugs Tower 3F
  523. * 070 - Cave of Treasures B1F
  524. * 626 - Enrika
  525. * 139 - Ilias Port
  526. * 574 - Sonya Mountains Behind Event
  527. EX 0.5s * Updated Warp Dialogue
  528. * Fixed Typo
  529. Full Cleanup Of Maps
  530. * 030 - Iliasburg Indoors
  531. * 142 - Port Natalia Indoors

Monmusu Quest Paradox Part 1 Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game.

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Specifications Of Monmusu Quest Paradox PC Game

Genre : Anime, Indie, RPG
Platform : PC
Language : English, Multi 2
Size : 1.57 GB
Publication Type Cracked By 3DM
Release Date : 14 March, 2015
Developer : Torotoro Resistance
Publisher : Dargoth
Languages : English, Japanese, Chinese

Trailer Of Monmusu Quest Paradox Part 1 PC Game

System Requirements Of Monmusu Quest Paradox Part 1 PC Game

Minimum System Requirements

OS: Windows XP/Vista/7/8/8.1/10
Processor: INTEL 2 GHz Dual Core
RAM: 1 GB
Video Memory: 256 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free

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OS: Windows XP/Vista/7/8/8.1/10
Processor: INTEL Core 2 Duo 2.66 GHz
RAM: 2 GB
Video Memory: 512 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free

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