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- Monster Girl Quest Free Download PC Game Cracked in Direct Link and Torrent. Monster Girl Quest is an eroge series hailing from Japan.
- Copy patch into fresh copy of Paradox 1.21. Can you complete the Lazarus quest in part 1 or is that continued in part 2 like getting imp girl to fly.
Monmusu Quest! Paradox RPG [Part Two]. We are a DHT resource search engine based on the Torrents protocol, all the resources come from the DHT web crawler for 24.
- #---------------------------------------------------------------------------
- # Current Version MGQ Paradox Translation EX 0.5s.rar 15.9 MB
- #---------------------------------------------------------------------------
- http://mega.nz/#!GYtnWJZR!O8gvg2jpDZF2WtgP_qr6rrmpTu3zV6DZrx673cf4P1w
- http://www.4shared.com/rar/ztFgp3Fwba/MGQ_Paradox_Translation_EX_05s.html
- http://depositfiles.com/files/p8z2g77j5
- http://www.mediafire.com/download/93s997lxbc7vlxj/MGQ+Paradox+Translation+EX+0.5s.rar
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- # About MGQ Paradox Translation EX
- # High Res World Map 1.21 With Warp Points
- # Git Repository
- # USING MGQ Paradox Translation EX
- Provided By Tamakimouto
- Alternative Version
- # For Those Coming From 1.02 or later to 1.21 (Upgrading)
- # For Those Having Problems With A Save Not Loading After EX 0.5D
- # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
- # Translators Used In EX
- # Message Window text Codes
- # HISTORY
- Note: Life Lessons, Ctrl + F Can Be Used To Search For Things
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- Project Envisioned To Help In The Fan Translation Of MGQ Paradox.
- Official Game: Monster Girl Quest Paradox [Part One]
- English DLSite link: http://www.dlsite.com/ecchi-eng/work/=/product_id/RE150726.html
- MGQ-EX Developer's Blog: http://mgq-ex.blogspot.com
- Does Not Overlap With: Dargoth's Patch
- English Site link: http://dargothtranslations.wordpress.com/
- Reason: Core Files Are Altered Differently, However Manual Patching Is The Same With The Exception To Step 5 (Use His Manual Patch Instead)
- As Dargoth Inadvertently Helped Start MGQ EX Hommage Is Paid To The King
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- Grandork MGQ Paradox Guides & Walkthrough
- English Site link: http://www.ulmf.org/bbs/showthread.php?t=26850
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- Current Map Scaled To 1/2 Scale From RPG Maker VX Ace Editor And Using SnagIt, www.techsmith.com/snagit.html
- http://mega.nz/#!PAcSnCyR!DJzuLY4Bqml8FMPmVetE85sqEaDwYQ4YB2-iUkdmGa8
- http://www.4shared.com/photo/SW0fO8RZce/sys_map_current_warp.html
- http://www.mediafire.com/view/4hdr0942f0zsjsw/sys_map_current_warp.png
- http://depositfiles.com/files/n832tclad
- Note: 1/1 Would Be Preferred, SnagIt Produces A Blank Image When Attempted..
- Low Res Version Was Used For The Areas Yet Completed.
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- http://mgq-ex.blogspot.com
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- https://github.com/MGQ-EX/Paradox
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- https://github.com/MGQ-EX/Paradox/issues
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- Use the Manual Patch Method For MGQ Paradox 1.21
- 1. Download an RPGMaker decrypter (Included)
- 3. Move decrypted files into game directory, overwrite when asked
- 4. Rename/delete/move Game.rgss3a so it doesn’t conflict with the decrypted files
- 5. Move and overwrite using MGQ Paradox Translation EX patched files, all files from the EX patch are important so only cherry pick if you know what your doing otherwise overwrite using all of them files.
- On step 2: Run RPGMaker decrypter, Open File Game.rgss3a, Tools, Extract All Files; This should make an
- Extracted Folder containing two folders, Data and Graphics;
- Note 0: EX was not designed for versions bellow 1.21, please upgrade to 1.21 before using
- Note 1: If Game Folder is in Japanese or Gibberish (A Sad Attempt To Display Japanese) rename it to something
- like “MGQ Paradox”
- Note 2: Game.rgss3a must be either changed or removed as it is read before the content that you are
- overwriting
- Note 3: MGQ Paradox Translation EX: DatabaseTextEnglish.rvtext, DialoguesEnglish.rvtext, ScriptTextEnglish.rvtext are text files that contain the translation if you are interested in how much text is in the game, though a few things are still missing.
- Note 4: Basic Review Of What Each Main Folder In The Patch Does, not including them can cause crashes
- ‘Audio’ Folder contains an audio file EX can use but mostly its there just for show… This mostly effects debug save for testing
- ‘Data’ Folder deals with how the game works, if you don’t overwrite these then the game won’t read the rvtext files and thus won’t offer any translation
- ‘Graphics’ Folder contains some presets for a cache system to try and compensate for speed
- ‘Patch’ contains the latest patch, not really needed if using the latest version of Paradox though included to minimize bugs
- Note 5: Basic Review Of What Each File In The Main Folder In The Patch Does, this doesn't include sub-folders listed above
- 'Actor List.txt' is used in the Rename feature in the MGQ EX menu placed in the Pocket Castle main room
- 'EX Readme.txt' is the Readme for the current version you have, not necessary however good to track EX versions
- '*.rvtext' these files are used for translation, if you don't have them things will go wrong
- 'Game.ini' contains extra settings EX uses, Language Selection and Features like changing resolution and extra features for MGQ EX menu
- 'RPG Maker Decrypter.exe' is the tool for decrypting Game.rgss3a and is only useful for this step
- 'DatabaseTextEnglish_Update.rvupd_used' is a template on how motivated people can make updates to support EX, review 'Translators Update Patch In EX' further down for more details.
- Note 6: Does not overlap with Dargoth's Patch, core files are changed differently.
- Though the manual install process is the same with the exception of Step 5.
- Transfer of saves though is possible, anything that prevents that is a bug so please report it..
- Should Look Something like
- Audio
- Fonts
- Patch
- System
- DialoguesEnglish.rvtext
- Game.ini
- Misc *.txt Files
- MGQ Paradox EX Directory Structure
- Fit Fits the game window to monitor size
- Full Switches to full screen unless already full screened
- Window Switches to window screen unless already windowed
- Resize Resize the window to whatever size defined in
- Height Set As Positive Integer
- EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll
- False Disables Bonus Features (Default)
- False Disables Displaying An Error Message When A
- True Enables Displaying An Error Message When A
- UseElementIcons= Changes How Paradox Handles Element Icons In Database
- False Disables Displaying Element Icons And Will Use
- True Enables Displaying Element Icons Though Will
- *Note: Only Effects Elements Coded With Tag ie[Element ID]
- UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In
- False Disables Displaying Status Icons
- True Enables Displaying Status Icons Though Will
- *Note: Only Effects States Coded With Tag it[State ID]
- UseJobChangePercents= Changes How Paradox Displays Job Change Information
- False Displays Information Using The Rank System (Default)
- *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
- *Note 2: This Does Not Effect Entries In The Database
- Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
- False Not Displayed (Default)
- False Not Displayed
- False Not Displayed
- DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
- True Only When Targetted (Default)
- DTP_HP_Position= Position Of Enemy Health Bar
- Middle Displayed In Middle Of Enemy (Default)
- DTP_Text_Display= Text To Display Above Health Bar
- mhp max hp
- states current inflicted states
- UseCustomBattleBGM=
- True Uses Custom Random Music
- CustomBattleBGM_[X]= X Custom Random Music Added To
- IE:
- CustomBattleBGM_[0]=battle battle.ogg will be used
- Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
- Note: This Doesn't Prevent Going To The Next Message
- #---------------------------------------------------------------------------
- # Provided By Tamakimouto
- #---------------------------------------------------------------------------
- * Prerequisite Have The Java Runtime Library
- 1 - Download 'RPG Maker Encrypter.jar' to game directory
- 2 - Run 'RPG Maker Encrypter.jar'
- 4 - It will then generate 'Game.rgss2a'
- 5 - There isn't a difference between an encrypted VX project and
- 6 - As things would be re-encrypted it should be safe to delete the
- Note 1: This Might Increase Speed, Not Tested By MGQ-EX
- Note 2: This Has To Be Repeated Anytime Backend Items Are Effected
- #---------------------------------------------------------------------------
- # Alternative Version
- #---------------------------------------------------------------------------
- Link: http://pastebin.com/LYLTPnxc
- Based Off Injection Process, Data Conversion, Re-write Scripts
- As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
- This Test A Re-Compile Process Though Is Still A Work In Progress
- Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
- Install Process And Other Features Remain Mostly Identical
- #---------------------------------------------------------------------------
- # For Those Coming From 1.02 or later to 1.21 (Upgrading)
- #---------------------------------------------------------------------------
- You Have 2 Options
- A - Download The Newest Version From The Official Site
- 1 - Follow 'Use the Manual Patch Method For MGQ Paradox 1.21'
- (Only Required If You Don't Have A Decrypted Copy Of The Game)
- That Changed From 1.02 Up To 1.21
- https://mega.co.nz/#!SQ1QlAbS!_B9-oPG95ItrektJFdt8jPZiOnW4vb2cpUUaRTGkZig
- 3 - Extract Archive Into Main Game Directory Overwriting Files
- 4 - Continue With 'Use the Manual Patch Method For MGQ
- Note 1: If You Feel Uncomfortable Doing This, Use Option A
- Note 2: If You Do Not Know What You Are Doing Don't Cherry Pick Files
- From The Archive, They Are All Important In Some Way
- Note 3: There Is A Difference Between Manual And Automatic, That
- Difference Is If You Think It Is Plug & Play Then You Are Wrong
- Note 4: This Is To Help Upgrade Those That Have Official Copies Of The
- #---------------------------------------------------------------------------
- # For Those Having Problems With A Save Not Loading After EX 0.5D
- #---------------------------------------------------------------------------
- https://mega.co.nz/#!KF810Bib!CLeONHLXAfKjCjSzJ_F1iskMl2qWhGyzut7rl7LMUDw
- Updated To Cripple modern algebra – ATS: Special Message Codes
- And Process To Remove That Data From Saves Affected
- 2 – Go To Map 228 – Pocket Castle 1F South, If You Are Already There Leave And Return
- 3 – Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
- 5 – Uninstall Script Will Run Removing ‘Game_ATS’ From Your Game
- 7 – Optional, My Humble Apology Before You Save Take Something For Your Trouble
- Though Only For Your Active Party (It Was Faster To Code That Way…)
- * Grant Me Power!
- #---------------------------------------------------------------------------
- # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
- #---------------------------------------------------------------------------
- 1 - Load Up A Game And Do This:
- 2 - Go To Pocket Castle 1F South (If Already There Leave Then
- 3 - By The Large Door In The Center To The left Is A New Sparkly Scroll
- Rename Active Party
- Clean Up Actors
- Restore All Default Names
- All Actors Will Be Restored Using Defaults In EX Database
- Actor In Your Current Party Will Be Restored Using
- Custom 'Actor List.txt'
- All Actors Will Be Restored Using Names In 'Actor List.txt'
- Note 1: 'Actor List.txt' Needs To Be In The Main Game Directory
- Note 2: This Currently Only Effects Menus, Plan To Expand
- This Can Also Be Used To Correct Names That Are Not Being Displayed
- Can Also Be Used To Fix 'display_use_item' Error As Correcting The
- Actor Names Will Make That Work As Originally Intended.
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- If any of the following files are found on startup
- rv2 = 'DialoguesEnglish_Update.rvupd'
- Note: English is an example, current language set will be used
- Game will sync matching entries with new values and update
- However will not append new entries (ones not already in rvtext file)
- This feature is new and well new; Backup rvtext file before using
- # Thanks to: Fanservicefan For Translations
- #------------------------------------------------------
- # States (partial translation) For DatabaseTextEnglish.rvtext
- <<states/31/name>>
- has gone berserk!
- <<states/31/message2>>
- is rampaging..
- <<states/31/message4>>
- #------------------------------------------------------
- Once an rvupd is used a prefix '_used' is added to the end
- DatabaseTextEnglish_Update.rvupd_used Added as an example
- Rename to DatabaseTextEnglish_Update.rvupd and start game
- Note 1: Code used '<<' to filter entries, don't use them in description
- Note 2: Compare Backup Data to New File using WinMerge or equivalent
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- * Dargoth And Unfortunate Friends
- * Casian Sarpe Socaci
- * MyMemory Translated.net
- * thejadednetwork.com
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- DerTraveler - Language File System
- Note: Unofficial Edit For Bug Fixes/Integration
- Version 1.0
- http://forums.rpgmakerweb.com/index.php?/topic/17964-language-file-system/
- Modern Algebra - Global Text Codes [VXA]
- http://rmrk.net/index.php/topic,44810.0.html
- KilloZapit - Word Wrapping
- Note: Unofficial Edit For Bug Fixes
- http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/
- KilloZapit - Cache Back
- http://www.rpgmakervxace.net/topic/9799-faster-loadtimes-with-less-memory-or-your-cache-back/
- V.M of D.T. - Basic Window Resizer
- http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/
- V.M of D.T. - RBasic Enemy HP Bars
- http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
- efeberk - Random Battle & Vehicle BGM
- http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
- efeberk - Message Visibility
- http://www.rpgmakervxace.net/topic/20259-toggle-message-box-visibility/
- Yanfly Engine Ace - Debug Extension
- https://yanflychannel.wordpress.com/rmvxa/utility-scripts/debug-extension/
- Yanfly Engine Ace - Ace Message System
- https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
- # --------------------------------------------------------------------------
- # (Uses Yanfly Engine Ace - Ace Message System)
- # --------------------------------------------------------------------------
- # NameWindow: Effect:
- n<x> - Creates a name box with x string. Left side.
- nc<x> - Creates a name box with x string. Centered.
- nr<x> - Creates a name box with x string. Right side.
- en[x] - Writes out enemy's name.
- g - Writes gold currency name.
- ni[x] - Writes out item x's name.
- na[x] - Writes out armour x's name.
- nt[x] - Writes out state x's name.
- i[x] - Draws icon x at position of the text.
- ii[x] - Writes out item x's name including icon.
- iw[x] - Writes out weapon x's name including icon.
- ia[x] - Writes out armour x's name including icon.
- is[x] - Writes out skill x's name including icon.
- ie[x] - Writes out element x's name or icon.
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- Mod For MGQ Paradox, You Are Free To Use This Mod, Make Changes To It,
- Release It Using Your Own Custom RVTEXT Files, However The Original Game,
- Scripts Used, And Any Supporting Material Belong To Their Original Creators,
- #---------------------------------------------------------------------------
- #---------------------------------------------------------------------------
- 08-09-2015 MGQ Paradox EX Archive History (All Changes Before EX 0.5)
- EX 0.5 Please Upgrade to 1.20.00 before using
- Backend Items Affected
- Updated XS - Popup Item (Added Code For Scene_Battle Using Scene_Map)
- Probably Missed A Few Lines In ScriptTextEnglish.rvtext
- EX 0.5a Backend Items Affected
- Updated XS - Popup Item (Changed Code To Use Scene_Base Instead, Fixed A Crash After Battle)
- Probably Missed A Few Lines In ScriptTextEnglish.rvtext
- EX 0.5b SkillWords(Enemy) Updated For Chaos Labyrinth
- Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
- Hidden Character Affected Some Display Items And Was Removed
- Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed..)
- 07-23-2015 Cleaning Up ScriptTextEnglish.rvtext
- EX 0.5c Fixed ENEMY_SPECIAL_NAME Keys (Mass Search/Replace Fault)
- Will update further later
- Fixed Bug In Untranslated Items And Difficulty Menu
- 07-24-2015 Updated Language File System To Handle Special Sale Notes
- EX 0.5d Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
- Overrides For
- Backend Items Affected (Incorporated Special Sale Text Translation)
- Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
- Unicode Character Affected Some Display Items And Was Changed
- Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed..)
- 07-31-2015 Updated To Cripple modern algebra – ATS: Special Message Codes
- EX 0.5d_Save-Fix And Process To Remove That Data From Saves Affected
- 2 - Go To Map 228 - Pocket Castle 1F South, If You Are Already There Leave And Return
- 3 - Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
- 5 - Uninstall Script Will Run Removing 'Game_ATS' From Your Game
- 7 - Optional, My Humble Apology Before You Save Take Something For Your Trouble
- * Give Me Money!
- * Make Me Lovable!
- 07-28-2015 Updated Language File System To Handle script call display_skill_name
- EX 0.5e Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
- Backend Items Affected
- * Incorporated Display Skill Name Text Translation
- * Testing Rename Function In Map 228 - Pocket Castle 1F South
- Sparkly Scroll To The Left Side Of The Door Will Let You Rename Actors
- Either The Whole Lot Or Specific Ones In Your Active Party
- Default Uses EX Database Names, 'Actor List.txt' Custom Names
- Rename Only Affects Menu Items At This Time And Please Backup Saves Before Using
- * Script Library(Translation) Adds Override For 'class Window_Help < Window_Base' to add more lines
- to item descriptions and implement word wrap for descriptions.
- Word Wrap handles items that contain 'Target:' differently then other items
- Incorporated Casian Sarpe Socaci I, W, A 07-25-2015 Updates 4
- Updated DialoguesEnglish.rvtext
- Used Dargoth's demo patch as acceptable to Map 012 - Iliasville Mountains
- Cleanup Of:
- 644 - Chaos Labyrinth
- Common Events In Range 151, 152, and 900-1000
- 'Look Through' To 'Luxuru'
- 'Haut-Rhin' To 'Orlan'
- Thanks To NoName, Desert Eagle, And Everyone That Participated In
- Note: For Rename Change To Take Effect Please Test Newly Added Rename Feature
- EX 0.5f Please Upgrade to at least 1.20.00 before using
- Common Events In Range 900-1000
- Backend Items Affected: Fixed Rename Scope, Added My Humble Apology Options From EX 0.5d_Save-Fix
- Missed A Ton Of Lines In ScriptTextEnglish.rvtext
- 08-03-2015 Updated 'Actor List.txt' To Have Dargoth's Patch 1.21a Actor Names
- EX 0.5g Backend Items Affected: Fixed Cooking Menu Portion Not Translated, Cleaned Up Scripts
- Modified Language File System To Also Praise Game.ini For These Additions:
- EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll Menu In Pocket Castle 1F South
- True Enables Bonus Features
- Missed A Ton Of Lines In ScriptTextEnglish.rvtext
- 08-09-2015 Incorporated Dargoth's Patch 1.21a Into Dialogues And Database
- Modified Language File System:
- Corrected Logic Error When Setting Up Actors (DerTraveler Had It Set To Be Language Dependent,
- Changed To Be The Language When Acquiring The Actor Is How It Is Saved In
- And The Rename Feature Can Be Used To Correct Later),
- Corrected Logic Error When Displaying Empty Text (Used To Keep Picture Displayed Until Key Is Pressed),
- EnableSaveDebug= Changes How Paradox Loads Saves
- False Disables Displaying An Error Message When A Save Fails To Load (Default)
- True Enables Displaying An Error Message When A Save Fails To Load, Though It Won't Correct The Error
- Missed A Ton Of Lines In ScriptTextEnglish.rvtext
- 08-13-2015 Incorporated Casian Sarpe Socaci's Changes To ScriptTextEnglish.rvtext
- * Corrected Battle Start Percentage Hash Not Returning Intended Value,
- Fixed Typo In Script: Infrastructure System/Enchanted Name
- * Cleaned Up Some Coding To Implement Additional Features For Name Standardization
- * Removed Script: XS - Popup Item (Testing Bug In Item/Gold Gain/Loss)
- https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
- * Standardizing Common Elements (Names, Enemies, Items, Armor, Weapons)
- * Using Name Boxes To Free Up A Line For Dialogue
- * Overwrite In Script: Infrastructure System/Dialogue Management
- class Word def initialize(word_data, face_name, face_index)
- Added Function: Word.convert_new_escape_characters(text)
- To process text outside the normal message system
- UseElementIcons= Changes How Paradox Handles Element Icons In Database
- False Disables Displaying Element Icons And Will Use Names Instead (Default)
- True Enables Displaying Element Icons Though Will Default To Name If Icon Is Not Found
- *Note: Only Effects Elements Coded With Tag ie[Element ID]
- UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In Database
- False Disables Displaying Status Icons And Will Use Names Instead (Default)
- True Enables Displaying Status Icons Though Will Default To Name If Icon Is Not Found
- *Note: Only Effects States Coded With Tag it[State ID]
- UseJobChangePercents= Changes How Paradox Displays Job Change Information
- False Displays Information Using The Rank System (Default)
- True Displays Information Using Dargoth's Percentage Chart
- *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
- *Note 2: This Does Not Effect Entries In The Database
- DatabaseTextEnglish.rvtext: Fixed an error submitted by LostDGod 08-13-2015
- DialoguesEnglish.rvtext:
- Cleaned Up: Standardizing Items, Armors, Weapons, And Gold Gained
- Note: As This Is A Few Thousand Entries Complete Cleanup Will Take Time
- Added 5 Entries To ScriptTextEnglish.rvtext To Expand Its Scope To Handle Job Change Sort Catagories
- Main, Other, Goddess, Evil Goddess, Monster Lord
- Missed A Ton Of Lines In ScriptTextEnglish.rvtext
- 08-14-2015 Fixed Error In DialoguesEnglish.rvtext Reported By element, Nero Name Tag Incorrectly Set
- EX 0.5j Updated A Few Entries In ScriptTextEnglish.rvtext For TRAN/NWConstLibrary/SKILL_SPECIAL_NAME
- Missed A Ton Of Lines In ScriptTextEnglish.rvtext
- 08-15-2015 Suggested By LostDGod Added Script: Basic Enemy HP Bars v2.1
- EX 0.5k http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
- Suggested Option To Change Battle Music By Casian Sarpe Socaci
- Modified Script: efeberk - Random Battle & Vehicle BGM
- http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
- Also Praise Game.ini For These Additions:
- Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
- False Not Displayed (Default)
- False Not Displayed
- False Not Displayed
- DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
- True Only When Targetted (Default)
- DTP_HP_Position= Position Of Enemy Health Bar
- Middle Displayed In Middle Of Enemy (Default)
- DTP_Text_Display= Text To Display Above Health Bar
- mhp max hp
- states current inflicted states
- UseCustomBattleBGM=
- True Uses Custom Random Music
- CustomBattleBGM_[X]= X Custom Random Music Added To 'AudioBGM' Not Including File Extension
- CustomBattleBGM_[0]=battle battle.ogg will be used (If File Not Found It Is Ignored)
- Added 2 Files To Test Custom Battle Music:
- * battle_ex1.ogg Music From Monster Girl Quest Paradox RPG Trailer
- Integrated ScriptTextEnglish.rvtext Changes From Casian Sarpe Socaci
- Cleaned Up 11 DatabaseTextEnglish.rvtext Entries No Longer Used Thanks To Sazuju
- 09-01-2015 Error Reported By LostDGod In Script: Basic Enemy HP Bars v2.1
- EX 0.5l Updated To Handle Going Into 'Config' Menu While In Battle,
- DatabaseTextEnglish.rvtext Typo In Skill - 2493; Skill - 2654 Not Changed As Translation Is 'Power: Variable'
- Handle Error 'Unable To Find Map' For Maps Not Yet Implemented,
- Handle Error 'Unable To Play Music' For Music Not Found
- Backend Items Affected: Fixed Logic Error In UCO, Updated ScriptText
- Implemented DatabaseTextEnglish Updates From Casian Sarpe Socaci
- Reviewed Desert Eagle Changes To Character Traits, Updated ScriptTextEnglish Entries That Didn't Matched
- Updated EX Readme To Include High Res World Map (I Still Want Better, Such Is Greed..)
- Added/Changed Graphics Files 'sys_iti.png' And 'sys_loc.png' Rounding Off The Edges
- * 'Grant Me Power!' Function Changed To 'Enlighten Us!' As It Deals With Experience
- * 'Grant Me Power!' Now Gives A Nice Stat Boost To Selected Actor
- * 'View World Map With Warp Points' Will Display The World Map With All Warp Points Displayed
- Note: This Is Not The High Res Version, Currently For R&D
- 10-06-2015 Errors Reported By Sazaju:
- EX 0.5m * Small Remnant Of Google Translate Error In DialoguesEnglish.rvtext
- * Japanese Entries For TRAN/NWConstLibrary/ Got Messed Up With Previous Update
- Researching Problem With Latest RVTEXT Build Process
- Added Bonus Feature: 'Complete Library' Still In Development, Backup Save Folder Before Using..
- Note: Being Part 1 Roughly 49% Complete, Jobs & Races Aren't Handled Yet
- * Corrected ScriptText Extraction Logic,
- module LanguageFileSystem def self.show_dialogue(id)
- * Corrected BattleLog Word Wrap reported by Monster-Girl Lover
- * Full Cleanup Of Map 052 - Pornof Indoors
- Thanks To Tamakimouto For Reviewing The Readme And Providing An Optional Encryption Tool
- Which May Increase Speed, Though Has To Be Re-Applied Anytime Backend Items Are Effected..
- EX 0.5n Full Cleanup Of Maps
- * 342 - Happiness Village Indoors
- * 032 - Midas Village Indoors
- Fixed Error
- Actor 90 - Meru Meru
- Update to DatabaseTextEnglish.rvtext:
- * Default for Actor 147 changed from 'Caster' to 'Casta'
- Casta in Italian litterally mean chaste (Pure Virgin) Provided By Devartet
- * Skill 991 changed from 'Fue Trois' to 'Feu Trois'
- 'Feu' means Fire in french Provided By Anonymous User
- Update to ScriptTextJapanese.rvtext & ScriptTextEnglish.rvtext:
- Backend Items Affected
- * Common Event 107 Fix For Smithing Choices Provided By Slaughtersday
- - Working On Injection Process
- - Working On Data Conversion
- - Improved Extraction For ScriptText
- * MGQ Paradox Prototype - Based Off Injection Process, Data Conversion, Re-write Scripts
- As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
- This Test A Re-Compile Process Though Is Still A Work In Progress
- Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
- 12-01-2015 Backend Items Affected:
- EX 0.5o * Changed Bonus Features On Map 228, Added 'Change Current Display Settings'
- Choose From
- Note 1: This Doesn't Save Settings
- Note 2: 'Resize' And 'Fit' Are Sub Functions Of 'Window'
- Note 3: Toggle Changes From Window To Full Depenedent On Current Settings
- Note 4: Game.ini 'EnableBonus=' Must Be Set To 'True' For This Option
- Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
- Note: This Doesn't Prevent Going To The Next Message
- Update to DatabaseTextEnglish.rvtext:
- Update to DialoguesEnglish.rvtext:
- * 015 - Transfer Shrine
- * 035 - Enrika
- * 061 - North Ilias Monastery
- * 213 - Transfer Shrine Indoors
- * 339 - Behind Harpy Village
- Full Cleanup Of Common Events
- 3009, 3010, 3011, 3012, 3013, 3014, 3015, 3016, and 3017
- 4121, 4126, 4131, 4132, 4136, 4141, 4142, 4143, 4146, 4151, 4152, 4156, and 4162
- Goblin Girl, Tiny Lamia, Vampire Girl, Dragon Pup, Mouse Girl,
- Wolf Girl, Phoenix Girl, Leech Girl, and Rabbit Girl
- * Cleanup Of Unnecessary Symbols In Various Map Dialogues Provided By Slaughtersday
- * Milk Common Events 151 & 152 Provided By Casian Sarpe Socaci
- * Updated UCO Midas Choices
- 12-24-2015 Happy Holidays
- EX 0.5p * A Small Present That Hopefully Some Will Enjoy
- * Corrected Some Names And Descriptions
- Full Cleanup Of Maps
- * 460 - Between The Seal
- * CE 0309 - Mitra Dialogue
- 1074 And 1083
- Brunhilde And Chrome
- 4021, 4106, 4107, And 4108
- Ilias And Mandragora
- 02-05-2016 Update to DatabaseTextEnglish.rvtext:
- Update to ScriptTextEnglish.rvtext
- * Added Name Boxes To Combat Dialogue
- Full Cleanup Of Maps
- * 006 - Iliasville Indoors
- * 125 - Lost Woods
- * 215 - Tartarus I299387 1L
- * 462 - Tartarus I299387 3L
- * 255 - Corridor of Chaos
- * 196 - Another World 1 (Ruined World)
- * 289 - Irina Mountains North Cave 1F
- * 575 - Bandits Scolded
- * 052 - Pornof Indoors
- * Lose Scenes
- * Request Scenes
- Backend Items Affected
- * Added Error Correction To Scripts In Rare Event Actors Won't Initialize
- EX 0.5r * Corrected Enemy Names, Nagael & Ranael
- * Corrected Enemy Names, Nagael & Ranael
- Full Cleanup Of Maps
- * 123 - Talus Hill
- * 265 - Pornof Mine B2F
- * 264 - Rustorumu Mountain Cave 1F
- * 058 - Rustorumu Indoors
- * 418 - Tartarus I372367 1L
- * 464 - Tartarus I372367 3L
- * 420 - Corridor of Chaos
- * 195 - Another World 2 (Decades Ago)
- * 311 - Rustorumu Indoors
- * 087 - Harpy Tower 2F
- * 212 - Harpies Event
- * 100 - Slugs Tower 3F
- * 070 - Cave of Treasures B1F
- * 626 - Enrika
- * 139 - Ilias Port
- * 574 - Sonya Mountains Behind Event
- EX 0.5s * Updated Warp Dialogue
- * Fixed Typo
- Full Cleanup Of Maps
- * 030 - Iliasburg Indoors
- * 142 - Port Natalia Indoors
Monmusu Quest Paradox Part 1 Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game.
Specifications Of Monmusu Quest Paradox PC Game
Genre : Anime, Indie, RPG
Platform : PC
Language : English, Multi 2
Size : 1.57 GB
Publication Type Cracked By 3DM
Release Date : 14 March, 2015
Developer : Torotoro Resistance
Publisher : Dargoth
Languages : English, Japanese, Chinese
Trailer Of Monmusu Quest Paradox Part 1 PC Game
System Requirements Of Monmusu Quest Paradox Part 1 PC Game
Minimum System Requirements
OS: Windows XP/Vista/7/8/8.1/10
Processor: INTEL 2 GHz Dual Core
RAM: 1 GB
Video Memory: 256 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free
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Full Monmusu Quest Paradox Part 1 Download Torrent Pc
OS: Windows XP/Vista/7/8/8.1/10
Processor: INTEL Core 2 Duo 2.66 GHz
RAM: 2 GB
Video Memory: 512 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free
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